TRAMA is an educational program designed for high school students in rural areas, offering intensive, project-based learning in fields like game development, interactive media, and digital creativity.
Inspired by micro-credential systems and user-centered design, TRAMA supports young people in building flexible learning pathways aligned with their interests and talents.
Beyond technical skills, it fosters emotional well-being, collaboration, and creative thinking—essential for navigating complex futures.
Upskilling adults for a future shaped by artificial intelligence
AcelerIA is a learning initiative focused on critical AI literacy for adults aged 45 and older. It offers practical, modular training to help participants understand, question, and engage with AI technologies that shape everyday life and work.
Combining digital skills, civic awareness, and personal reflection, AcelerIA empowers learners to navigate algorithmic systems with confidence and agency.
Courses are tailored to real-world needs in areas like employment, public services, and digital citizenship.
Nayah-Irú is a research project which seeks to investigate how youth engage in critical data literacy through an alternate reality game set in virtual worlds. It is currently being implemented in five alternative schools in Uruguay in partnership with different stakeholders related to informal education and critical data literacy.
MIPARTE (Maximizando la Inteligencia con Participación, Acción y Reflexión con Tierra y Educación) is a youth research conference where Uruguayan learners and educators present their youth participatory research projects.
The MIPARTE conference took place on December 8 in collaboration with Dr. Ricardo Martínez, Pennsylvania State University, the Ministry of Education and Culture in Uruguay, and the Universidad Tecnológica.
This research project is exploring how LatinX youth negotiate and make meaning of cultural elements in video games. The project involves a research study about Mulaka, a Mexican game that depicts the Tarahumara people, and the development of a curriculum in LatinX games for high-school students.
I am currently leading a series of game jams in the state of Iowa where I blend human-centered design, machine learning, and critical data literacies. In these workshops, youth engage in speculative civic literacies to address problems in their communities where they design narrative games.
The primary objective of TechTHRIVE is to establish Iowa State as a national leader in promoting and enabling a rural innovation economy through research on cutting-edge technologies and STEM educational initiatives.
I am currently co-developing a series of place-based workshops and curricula for youth in rural Iowa.